v1.02 - added 1-handed weapon and shield animations (27 animations)
Kind of a big update. This is separated into its own aseprite file and spritesheets that work in layers. It's like the previous animations are redone with the character holding something, and adding in some attack animations. I've used the animations that are mostly used for combat, like rolling and jumping, since they are most likely equipped with a weapon, compared to push/pull, ladder climb, etc.
Anyway, future weapons will be using this format so this might turn into a really big project, so I'm focusing on the male right now. The female will be updated once the male is further ahead. As well as the last Elemental, so it's probably a very busy year.
Also, I've added in a Lava Axe weapon as a bonus, so you can practice swapping the layered spritesheets in game.
v1.02 - added 1-handed weapon and shield animations (27 animations)
1HWSH_equip - 8 frames
1HWSH_idle - 12 frames
1HWSH_walk_loop - 12 frames
1HWSH_run_sequence:
1HWSH_run_loop - 10 frames
1HWSH_run_stop - 4 frames
1HWSH_run_atk - 10 frames
1HWSH_jump_sequence:
1HWSH_jump_start - 1 frame
1HWSH_jump_up_loop - 1 frame
1HWSH_jump_up_to_down - 3 frames
1HWSH_jump_down_loop - 1 frame
1HWSH_jump_land - 3 frames
1HWSH_jump_atk - 6 frames
1HWSH_roll - 10 frames
1HWSH_dash_sequence:
1HWSH_dash_start - 1 frame
1HWSH_dash_loop - 1 frame
1HWSH_dash_stop - 5 frames
1HWSH_dash_atk_loop - 1 frame
1HWSH_dodge_sequence:
1HWSH_dodge_start - 1 frame
1HWSH_dodge_loop - 1 frame
1HWSH_dodge_stop - 2 frames
1HWSH_slide_sequence:
1HWSH_slide_start - 1 frame
1HWSH_slide_loop - 1 frame
1HWSH_slide_stop - 3 frames
1HWSH_crouch_sequence:
1HWSH_crouch_start - 1 frame
1HWSH_crouch_loop - 1 frame
1HWSH_crouch_stop - 2 frames
1HWSH_crouch_atk - 8 frames
1HWSH_atk_1 - 6 frames
1HWSH_atk_2 - 6 frames
1HWSH_atk_3 - 8 frames
1HWSH_weapon_buff - 8 frames
1HWSH_defend_sequence:
1HWSH_defend_start - 1 frame
1HWSH_defend_loop - 1 frame
1HWSH_defend_stop - 3 frames
1HWSH_shield_bash - 8 frames
1HWSH_take_hit - 8 frames
1HWSH_knock_down - 11 frames
1HWSH_get_up - 14 frames
1HWSH_victory - 14 frames
1HWSH_defeat - 7 frames
1HWSH_death - 14 frames
1HWSH_unequip - 8 frames
Files
Get Male Base Body
Male Base Body
43 animations (ongoing)
More posts
- v1.1 - added evasion animations (5 animations)3 days ago
- v1.0 Initial Release (11 animations)3 days ago
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