v1.02 - added 1-handed weapon and shield animations (27 animations)


Kind of a big update. This is separated into its own aseprite file and spritesheets that work in layers. It's like the previous animations are redone with the character holding something, and adding in some attack animations. I've used the animations that are mostly used for combat, like rolling and jumping, since they are most likely equipped with a weapon, compared to push/pull, ladder climb, etc. 

Anyway, future weapons will be using this format so this might turn into a really big project, so I'm focusing on the male right now. The female will be updated once the male is further ahead. As well as the last Elemental, so it's probably a very busy year.

Also, I've added in a Lava Axe weapon as a bonus, so you can practice swapping the layered spritesheets in game.



v1.02 - added 1-handed weapon and shield animations (27 animations)

1HWSH_equip - 8 frames

1HWSH_idle - 12 frames

1HWSH_walk_loop - 12 frames

1HWSH_run_sequence:

1HWSH_run_loop - 10 frames

1HWSH_run_stop - 4 frames

1HWSH_run_atk - 10 frames

1HWSH_jump_sequence:

1HWSH_jump_start - 1 frame

1HWSH_jump_up_loop - 1 frame

1HWSH_jump_up_to_down - 3 frames

1HWSH_jump_down_loop - 1 frame

1HWSH_jump_land - 3 frames

1HWSH_jump_atk - 6 frames

1HWSH_roll - 10 frames

1HWSH_dash_sequence:

1HWSH_dash_start - 1 frame

1HWSH_dash_loop - 1 frame

1HWSH_dash_stop - 5 frames

1HWSH_dash_atk_loop - 1 frame

1HWSH_dodge_sequence:

1HWSH_dodge_start - 1 frame

1HWSH_dodge_loop - 1 frame

1HWSH_dodge_stop - 2 frames

1HWSH_slide_sequence:

1HWSH_slide_start - 1 frame

1HWSH_slide_loop - 1 frame

1HWSH_slide_stop - 3 frames

1HWSH_crouch_sequence:

1HWSH_crouch_start - 1 frame

1HWSH_crouch_loop - 1 frame

1HWSH_crouch_stop - 2 frames

1HWSH_crouch_atk - 8 frames

1HWSH_atk_1 - 6 frames

1HWSH_atk_2 - 6 frames

1HWSH_atk_3 - 8 frames

1HWSH_weapon_buff - 8 frames

1HWSH_defend_sequence:

1HWSH_defend_start - 1 frame

1HWSH_defend_loop - 1 frame

1HWSH_defend_stop - 3 frames

1HWSH_shield_bash - 8 frames

1HWSH_take_hit - 8 frames

1HWSH_knock_down - 11 frames

1HWSH_get_up - 14 frames

1HWSH_victory - 14 frames

1HWSH_defeat - 7 frames

1HWSH_death - 14 frames

1HWSH_unequip - 8 frames

Files

male_v1.02.zip 3.1 MB
3 days ago

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