A downloadable asset pack

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In a world where brave warriors harness the power of the elements, 10 masters known as the Elementals fight to save their world.

Part 5 of a planned 10 part series

Elementals: Metal Bladekeeper

14 animations (FREE):

idle

run

jump (includes j_up and j_down that can be looped for a longer duration jump)

air_atk


roll

projectile (projectile file included)


trap (trap file included. I think it looks better to move the character backwards as a way to dodge attacks, just like the roll moves the character forward, like the sample below.)

1_atk

2_atk

3_atk

sp_atk

defend

take_hit

death

For only $7.50, you will have access to 12 additional animations in Elemental Mode. These include:

transform, e_idle, e_move, e_jump, e_air_atk, e_1_atk, e_2_atk, e_3_atk, e_sp_atk, e_defend, e_take_hit, back2human


Elemental Mode animation showcase:



Elementals series so far:

Ground Monk


Wind Hashashin


Water Priestess


Fire Knight


Metal Bladekeeper


Leaf Ranger


License CC-BY 4.0 - can be edited to fit your game (aseprite file included), can also be used commercially, only credit "chierit" in your game's credits or add a link somewhere to my itch page. Please don't resell.


Have fun! :)

Updated 7 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
Authorchierit
GenrePlatformer
Tags2D, Action RPG, elemental, elements, free, game-asset, metal, Pixel Art, Sprites
Asset licenseCreative Commons Attribution v4.0 International

Download

Download NowName your own price

Click download now to get access to the following files:

Elementals_metal_bladekeeper_FREE_v1.1.zip 1 MB
Elementals_metal_bladekeeper_FULL_v1.1.zip 2 MB
if you pay $7.50 USD or more

Development log

Comments

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This sprite is really good.  I'm currently making a small game with it.

Looking good! Keep it up, man. I like the area design. The tilesets and background fit just right for the character as well. :D

Como puedo lograr la animaci贸n de la trampa?

The trap animations are in a separate folder "projectile and trap" in the png files, and you can use it like a projectile, or set it to go off when the enemy steps on it, or after a few seconds, etc. You can use it as a different object from the main character, so the animation is separated.

You're the god of art.
I'm spending all your resources on my game.
But I long for it more.
How many more resources will you create?

Wow, thanks! I plan to create 10 Elementals, hopefully release 3 this year, and some other stuff like monsters, NPCs or something, depending on my free time. :D

release 5 this year please T_T

Nice work, I鈥檓 so hyped ! I鈥檓 going to make a game with your assets soon ! :D

(+1)

Thank you! :D

this is awesome , I wish I had you in my team =))

Thanks! :D

amazing job with all of these! will there be a bundle sale when all 10 are released?

(+2)

Thanks! Yes, I made a bundle sale for a month when the first 4 (i call them Primary elementals) was completed. I will make again after the next 4 (i call them Secondary Elementals) will be complete, and after all 10 are completed. (the last 2, Light and Dark, will be the Cosmic Elementals). It might take awhile though because of the busy schedule and these things actually take a lot of time to make. But I do plan to create at least 3 Elementals this year. :)

Nice, 5 stars.

Thanks! :D

wow... your best one (as to me, of course) just amazing and inspiring ! 

Thank you! :)

Those transformations are why I buy your work. :)

Wow, thank you! I try to make each transformation unique to each Elemental. :D

This is amazing!

Thanks! :)

(+1)

Amazing work as always! Can't wait to implement her to my game.

(1 edit)

Thank you! :D

Wow, finally a new asset by you lol. Great work as always

Yeah. I've been busy with different commissions lately, but I work on my itch projects on my spare time. :)

Awesome. Keep it up

Thanks! :)

Awesome assets, as always. Well done 馃馃徎鈿旓笍

Thank you! :)